List of Figures

2.1 A math object with attributes. Each of the attributes themselves contain math objects.
2.2 Extending the recognizer to handle user-defined macros.
4.1 Rendering only displayed math.
4.2 Audio dimension used for rendering subtrees.
4.3 Audio dimension used for rendering superscripts.
4.4 Audio dimension used for rendering subscripts.
4.5 Rendering rule for fractions.
4.6 Descriptive rendering rule for integrals.